Rayman's abilities are initially limited to basic jumps, climbing, and flying fist attacks. However, instead of taking on a series of minigames to defeat those vile rabbids, you'll instead find yourself in a middling platforming adventure, filled with plenty of jumping, mild combat, with the occasional minigame in between.įor the most part, nothing about Raving Rabbids on the GBA should be even remotely unfamiliar if you've played any platformer produced in the last decade or two. Rayman is captured by the evil rabbids, who are hell-bent on taking over the world because they got tired of people being mean to them, or something. The premise of the GBA game is similar to that of the console games. Rayman returns to his hop-happy ways in the GBA rendition of Raving Rabbids-too bad it's a pretty lousy return. ![]() The level designs offer little in the way of interesting gameplay, the controls are a bit spotty, and the rabbids have been relegated to generic bad-guy duty, showing almost zilch of the personality that made them so popular in the Wii and PS2 versions. The trouble is that the adventure itself is completely boring. On the GBA, Rayman goes back to his platforming ways, which by itself is a fine thing. These buck-toothed, screeching rabbit creatures were some of the most endearingly silly villains put into a game in recent years, and the focus almost exclusively on them in those previous versions of Raving Rabbids is what made the games so much fun. On the PlayStation 2 and Wii, Rayman Raving Rabbids introduced a new style of Rayman game-a series of wacky minigames that revolved less around the armless platformer hero and more around the newly introduced villains, the rabbids.
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